render a singular server
This commit is contained in:
@@ -36,6 +36,7 @@ object Blocks {
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val CABLE_BLOCK: RegistrySupplier<Block> = BaseBlock.register("cable") { CableBlock() }
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val RELAY_BLOCK: RegistrySupplier<Block> = BaseBlock.register("relay") { RelayBlock() }
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val ROBOT_BLOCK: RegistrySupplier<Block> = BaseBlock.register("robot") { RobotBlock() }
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val RACK_BLOCK: RegistrySupplier<Block> = BaseBlock.register("rack") { RackBlock() }
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fun registerBlockItems() {
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BLOCKS.forEach(Consumer { sup: RegistrySupplier<Block> ->
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49
src/main/kotlin/org/neoflock/neocomputers/block/RackBlock.kt
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49
src/main/kotlin/org/neoflock/neocomputers/block/RackBlock.kt
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@@ -0,0 +1,49 @@
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package org.neoflock.neocomputers.block
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import net.minecraft.core.BlockPos
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.level.BlockGetter
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.EntityBlock
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import net.minecraft.world.level.block.RenderShape
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.phys.BlockHitResult
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import net.minecraft.world.phys.shapes.CollisionContext
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import net.minecraft.world.phys.shapes.Shapes
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import net.minecraft.world.phys.shapes.VoxelShape
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import org.neoflock.neocomputers.entity.BlockEntities
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import org.neoflock.neocomputers.entity.RackEntity
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class RackBlock : BaseBlock(Properties.of().noOcclusion()), EntityBlock {
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override fun newBlockEntity(
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pos: BlockPos,
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state: BlockState
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): BlockEntity? {
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return RackEntity(pos, state)
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}
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// override fun getShape(
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// state: BlockState,
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// level: BlockGetter,
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// pos: BlockPos,
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// context: CollisionContext
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// ): VoxelShape? {
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// return Shapes.box(0.0,0.0,0.0,0.01,0.01,0.01)
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// }
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// override fun getRenderShape(state: BlockState): RenderShape? {
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// return RenderShape
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// }
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// override fun useWithoutItem(
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// state: BlockState,
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// level: Levesl,
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// pos: BlockPos,
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// player: Player,
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// hitResult: BlockHitResult
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// ): InteractionResult? {
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// return super.useWithoutItem(state, level, pos, player, hitResult)
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}
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@@ -17,7 +17,6 @@ import org.neoflock.neocomputers.entity.RobotEntity
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class RobotBlock : BaseBlock(Properties.of().noOcclusion()), EntityBlock { // todo: node stuff
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override fun newBlockEntity(pos: BlockPos, state: BlockState): BlockEntity {
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NeoComputers.LOGGER.info("block entity created..")
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Blocks.CHEST
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return RobotEntity(pos, state)
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}
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@@ -100,6 +100,12 @@ object BlockEntities {
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)
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}
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val RACK_ENTITY: RegistrySupplier<BlockEntityType<RackEntity>> = BLOCKENTITIES.register("rack") {
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BlockEntityType(
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::RackEntity, setOf(Blocks.RACK_BLOCK.get()), BullshitFix()
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)
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}
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fun registerPowerBlocks() {
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PowerManager.registerPowerDevice(CAPACITOR_ENTITY.get())
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PowerManager.registerPowerDevice(CAPACITOR2_ENTITY.get())
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@@ -0,0 +1,8 @@
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package org.neoflock.neocomputers.entity
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import net.minecraft.core.BlockPos
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.state.BlockState
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class RackEntity(pos: BlockPos, state: BlockState) : BlockEntity(BlockEntities.RACK_ENTITY.get(), pos, state) {
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}
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@@ -0,0 +1,31 @@
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package org.neoflock.neocomputers.entity.render
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import com.mojang.authlib.minecraft.client.MinecraftClient
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import com.mojang.blaze3d.vertex.PoseStack
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import net.minecraft.client.Minecraft
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import net.minecraft.client.renderer.LevelRenderer
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import net.minecraft.client.renderer.LightTexture
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import net.minecraft.client.renderer.MultiBufferSource
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import net.minecraft.client.renderer.block.ModelBlockRenderer
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderer
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider
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import net.minecraft.world.level.LightLayer
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import net.minecraft.world.level.dimension.DimensionType
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import net.minecraft.world.level.lighting.BlockLightEngine
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import org.neoflock.neocomputers.NeoComputers
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import org.neoflock.neocomputers.entity.RackEntity
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import org.neoflock.neocomputers.item.RackItem
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class RackEntityRenderer(val context: BlockEntityRendererProvider.Context) : BlockEntityRenderer<RackEntity> {
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override fun render(ent: RackEntity, partialTick: Float, poseStack: PoseStack, source: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
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poseStack.pushPose()
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poseStack.translate(1/16f, 11/16f, 1/16f)
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val render_slot = 2 // this is purely temporary type shit like true alpha shit, anyway it go to 0-3, change and test it if you want
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poseStack.translate(0f, (render_slot)*-3/16f, 0f)
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val server = object : RackItem {}
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server.render(source, poseStack, packedLight) // who knows atp
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poseStack.popPose()
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}
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}
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56
src/main/kotlin/org/neoflock/neocomputers/item/RackItem.kt
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56
src/main/kotlin/org/neoflock/neocomputers/item/RackItem.kt
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@@ -0,0 +1,56 @@
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package org.neoflock.neocomputers.item
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import com.mojang.blaze3d.shaders.Shader
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import com.mojang.blaze3d.vertex.DefaultVertexFormat
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import com.mojang.blaze3d.vertex.PoseStack
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import com.mojang.blaze3d.vertex.VertexConsumer
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import com.mojang.blaze3d.vertex.VertexFormat
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import net.minecraft.client.renderer.MultiBufferSource
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import net.minecraft.client.renderer.RenderStateShard
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import net.minecraft.client.renderer.RenderType
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import net.minecraft.client.renderer.texture.OverlayTexture
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import net.minecraft.resources.ResourceLocation
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import org.neoflock.neocomputers.NeoComputers
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interface RackItem {
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// companion object {
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// val RENDER_TYPE = {l: ResourceLocation ->
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// RenderType.create("nc_server", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP, VertexFormat.Mode.QUADS, RenderType.SMALL_BUFFER_SIZE, RenderType.CompositeState.builder()
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// .setShaderState(RenderStateShard.ShaderStateShard.POSITION_COLOR_TEX_LIGHTMAP_SHADER)
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// .setLightmapState(RenderStateShard.LIGHTMAP)
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// .setTextureState(RenderStateShard.TextureStateShard(l, false, false))
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// .createCompositeState(false))
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// }
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// }
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val TOP_TEX: ResourceLocation
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get() = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/block/generic_top.png")
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val FRONT_TEX: ResourceLocation
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get() = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/block/rack_server.png")
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fun render(source: MultiBufferSource, stack: PoseStack, light: Int, v_offset: Float = 2f) {
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val pose = stack.last()
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// var buffer = source.getBuffer(RenderType.gui()) // TODO: correct rendertype
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var buffer = source.getBuffer(RenderType.entitySolid(TOP_TEX))
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// val u1 = 1/16f
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buffer.addVertex(pose, 0f, 0f, 0f).setUv(1/16f, 15/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 0f, 0f).setUv(1/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 0f, 14/16f).setUv(15/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 0f, 0f, 14/16f).setUv(15/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 0f, 3/16f, 14/16f).setUv(15/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 3/16f, 14/16f).setUv(15/16f, 15/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 3/16f, 0f).setUv(1/16f, 15/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 0f, 3/16f, 0f).setUv(1/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer = source.getBuffer(RenderType.entitySolid(FRONT_TEX))
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buffer.addVertex(pose, 14/16f, 3/16f, 14/16f).setUv(1/16f, v_offset/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 0f, 14/16f).setUv(1/16f, (v_offset+3)/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 0/16f, 0/16f).setUv(15/16f, (v_offset+3)/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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buffer.addVertex(pose, 14/16f, 3/16f, 0/16f).setUv(15/16f, v_offset/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
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}
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}
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Reference in New Issue
Block a user